New Indie Project

For the last two months I’ve been working on a new Indie project. It’s still pretty early on but I should have some nice images to show soon, for now a piece of concept art:

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Art Test – Simbin

I’ve recently been working on an art test (which can be found here). At the moment I’m doing the track part:

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General Update

I’ve added a Low Poly page to the 3D section.

Work on the Boiler Beach scene is ongoing:

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Boiler Beach scene update

I’ve been building this into a scene, so far I’ve added a rock, terrain and water shader.

Everything apart from the boiler is work in progress.

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Boiler

I thought it was time I updated with my latest little project. This is a boiler from a wrecked trawler I found on a local beach, I made a base mesh in 3D Max, sculpted in ZBrush and finally put into UDK.

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Rocky

This time based on a Tor on Dartmoor.
I’m still learning ZBrush and perfecting my workflow.
ZB Rock 2
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Learning New Packages

ZB Rock

For the few days I’ve been learning ZBrush. Today I decided to make a simple rock in Max and see what I could do with it in ZBrush, above is the result.

I’m also learning Maya but ZBrush is much more interesting and since it’s not a duplicate skill, probably more important.

More coming soon!

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Avatar Battle Bees – Released!

It can be found on the marketplace here, and there is a page in the 3D section too.

The launch trailer:

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Busy Bee

ABB is now in Beta and is only a couple of weeks from completion, so there won’t be any real updates until then.

In the mean time I’ve set up a Vimeo channel for Flying Squirrel Games.

I’ll also post the newest ones here:

The above video is from the previously unseen Garden level (exciting!).
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*Bumper* ABB (Avatar Battle Bees) post!

My last post on ABB was a while ago, but a lot has happened since.

The weapons are now all built and in the game:

The white areas are for custom colours which you can see in the screens below.
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